Strict mode
The default. It holds you to the game's connectivity rules: you can only dig down where there is an elevator, and you cannot delete a room that would cut others off from the vault door.
UNOFFICIAL · RUNS IN THE BROWSER · NO ACCOUNT
A layout planner for Fallout Shelter. Lay rooms out on the 26-cell grid across all 25 floors and see at once what the game itself would not let you build — a floor with no elevator reaching it, a room whose removal would cut the rest off from the vault door, a merge that does not line up.
No account, nothing to sign up for. Your vault never leaves your browser — it lives in a JSON file and in the link you share.
The editor at actual size, floors 1–7 of 25. Eight rooms of three cells plus two elevator shafts — 26 cells to a floor.
The default. It holds you to the game's connectivity rules: you can only dig down where there is an elevator, and you cannot delete a room that would cut others off from the vault door.
Switches those two rules off so you can sketch in any order and fill the elevators in later. Geometry still holds: rooms never overlap and never run past the edge of a floor.
Keep a layout as a JSON file, copy a link that carries the whole vault, or export the plan as a PNG. There is no server holding your layout — the link is the layout.
Every problem is listed in a panel of its own as you go, and each one takes you to the room it is about. Nothing is silently corrected.
The palette groups them exactly the way the vault reads — each group its own colour, from the elevators down to the seasonal rooms.
In Fallout Shelter a room is easy to build and awkward to undo. Elevators decide which floors you can reach, merged rooms come out whole, and a layout you dug in the first hour is the one you live with at a hundred dwellers.
This planner is the cheap place to make those mistakes. Tear a floor out, try the other arrangement, undo it, and keep the version you liked as a file or a link — before you spend a cap on it.